My personal room in Final Fantasy XIV

One of the few downsides of Final Fantasy XIV, and the major disappointment, is their housing system.  They said private houses would be much less expensive, that Free Companies and private houses would be separated (but instead players compete and fight against Free Companies over the very few houses and wards that are available) and a long list of other things that are wrong with it, like the very few wards that they made.  I’m lucky because my guild was in the closed beta and at launch so they bought a medium house, and now that they’ve added private rooms in Free Companies’s houses, I bought one as well not a long time ago.  It’s pretty much the sole housing available for individuals right now unfortunately.

Anyway, here are screenshots of my room.  The grandfather clock makes a sound at every second or so, it’s really nice.  I plan to update this post whenever I make changes and add things to my room.

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World of Darkness Online Cancelled

I’m really heartbroken to hear that CCP Games have decided to cancel World of Darkness Online.  I’ve always wanted to play such an MMO in such a vampires-supernatural creatures dark setting.  Vampire the Mascarade: Bloodlines is among my favorite games and I was so looking forward the MMO version of World of Darkness.  I was planning to make two vampires, one Gangrel and one Tremere.

What bugs me is that CCP Games put time, money and people all these years on mediocre and failed games like Dust 514 and Valkyrie, instead of making World of Darkness Online their focus, they have kept spreading themselves with worthless projects.  And considering they purchased White Wolf that means that they own the IP, and therefore no MMO or games most probably will ever be made based on World of Darkness because of them.  So I’m really disappointed with their incompetence.

Let me put here the trailer of the game and show what could have been an awesome game:

Diablo III

Personally I really like Diablo III, and after I started mode Nightmare with my 4 characters, I heard they were working on a new loot patch 2 which would make the loots better.  After you go through the game on normal mode, the main reason to play after is to get better gears, so I decided to stop completely playing my alts and wait for the patch, which took around 9 months.  It’s a good thing that I’m patient, and instead I played my hardcore monk that I had made.

The new loot patch occurred a bit before the launch of the expansion Reaper of Souls and Blizzard had for 3 weeks an extra 50% XP boost.  My characters were around level 33-34, and I was worried they would never reach maximum level, so I was really happy about this, and I used the boost in question to get all my 4 alts to level 60.  So I’m really proud to see that my characters are so high level.  With the expansion the maximum level has been raised to 70, but with them being at 60 already it will be easier to get them maximum level again.

I’ve played solely my monk and I’ve done the new act, which I find awesome.  Now my monk has reached maximum level of 70, and I’ve been doing bounties to raise my Paragon levels.  Right now my Paragon level is 29, and I’d like to get it up around 100-110.  I also prefer the new levels of difficulties that has come with the loot patch, the adventure mode, and the new Paragon system, because now all the alts share the same Paragon level, which means you just need to do it with one alt to level up Paragon, and all your alts have the same Paragon level too.

Here are signatures made with my characters, including my new born crusader, showing the classes, levels, etc.

 

Video games are good for us

My biggest disappointments about Guild Wars 2

The dyes

We were told that the dyes we would unlock would be account based, so those who play many characters like me would be able to access all their dyes.  And there is a LOT of dyes to unlock, 400 in total.  Obviously something that would take a LOT of time.  Well, in all beta events the dyes were indeed account based, including the big media week-end beta event where journalists in gaming industry were invited, including smaller guys like TotalBiscuit, who confirmed to the world, in different medias, that dyes were indeed account based, that ArenaNet follows their promises.

It’s only in the very last beta events that suddenly dyes were not account based anymore.  Everyone thought it was a bug and reported it as a bug it to ArenaNet.  Up until someone showed up in their official forums to tell us that ArenaNet had suddenly changed their mind, that now dyes are character based and gave us the most ridiculous reason why : to give us a sense of progression.  Most people on the forums were angry and did not agree at all with that and wanted their account based dyes back.

I just want to mention that publically dyes are still account based because ArenaNet has not put on their website or blog that they’ve changed their mind, that they BROKE a promise, only other places have mentioned it, so that means that someone who check the beta events articles and videos, especially the journalists ones, and quickly check their website, will have a hard wake up call when they realize that sneakily dyes are not account based anymore.

On top of that, the dyes that drop are not identified so that means you don’t even know what color it is.  Well, I don’t plan to play that gambling game.  I plan to just NOT identify said dyes up until either the dyes become account based again or up until there is a way to identify the dyes before unlocking the dyes.  Also, l will NOT buy dyes in the ingame store either.  Again, it’s a gambling game.  None of these are fun is any way whatsoever.

Ironically, some short time after ArenaNet changed their account based dye system to character based system in closed beta, ArenaNet had the nerve to write a blog article called Is it Fun? Colin Johanson on How ArenaNet Measures Success.  The nerve!!!  In other word, while they were working on the game they made sure to put emphasize on fun and get rid of not fun stuff.

Well guess what ArenaNet, the current character based gambling dye system is NOT fun at all. NOT FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  And multiply that NOT FUN by how many alts we have.  NOT FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

WAKE UP!!!!!!!!!!!!

The Mesmer

In Guild Wars mesmer was the most awesome coolest fun original class.  It was too much fun to play.  And in PvP even better.  It was so much fun tossing Ineptitude on melee classes and Backfire on casters, and watching them kill themselves.  The most fun PvP I’ve had was playing a mesmer in alliance battles in Guild Wars.

In Guild War 2 most of the classes have gained new stuff, for the ranger more pets to have, for the warrior ranged weapons, necromancer death shroud, assassin a western look and guns.  Mesmer in the other hand is not a mesmer anymore, I don’t know what it is but it’s NOT a mesmer.  Someone wrote a better post about the sad situation about the mesmer in Guild Wars 2, here: Guild Wars 2: How ArenaNet ruined the Mesmer.

All I’m going to say is that I fully agree with the author.

Warhammer Online

I’ve never planified to play Warhammer Online and yet here I am playing it. The reasons why I’ve stopped playing momentarily LOTRO are a bit long and complex but I’ll try. Excited by Mines of Moria, I rushed ahead to level up my alts to make them ready for Mines of Moria, LOTRO’s upcoming expansion, that tired me up a bit of the game. Then there was all this drama on the official forums about the trollish lore-nazis, constantly bashing players like me who love playing casters. Then there was the destruction of the rune-keeper by the lore nazi in the beta, the rune-keeper was fun but the animations are pretty much gone, I was really looking forward to it. The nail to the coffin is the upcoming nerf to my two favorite classes, lore-master and minstrel.

It really feels as if the few issues I’ve had with LOTRO have become bigger: lack of magic, absence of caster classes, lack of fantasy (the game feels more like a medieval MMO than a fantasy one actually).

I’ve spent the last two months not really playing but I payed my game card anyway, and I’m too poor and rational to waste money on a game I barely play. So I’ve decided to momentarily stop playing LOTRO and invest in another game for the next months, I cannot imagine myself not playing any MMO for a while. I’ve been through and through Guild Wars and I’ve burned the game so it has to be something else. I’ve heard good reviews about Warhammer Online and it had a good launch (unlike a few like Age of Conan per example), I can see there are many cool caster classes in their game, their PvP is fair, etc. Now that I’ve started it, it’s obvious they took a LOT from Guild Wars in a good way. The community is nice, the classes are fun, there is a decent PvE side along with their PvP, no death penalty, no item wear, anyone at any level can PvP. Some of the people in the guild I’m in in LOTRO are in Warhammer Online too and I’ve found a good guild there, I was in their guild at some point with them in LOTRO. The guild is Shadow Company.

I find the Destruction side wicked cool and their classes oh so wicked cool too, so I play on the Destruction side on the NA RP Ostermark server and the Order side on the NA RP Phoenix Throne server. My Destruction alts are Azaroth (Disciple of Khaine), Khainlin (Sorcerer), Minesha (Magus), Rahmiel (Zealot), Tamarah (Witch Elf), Waaka (Shaman) and Waaroth (Squig Herder). My Order alts are Flamelia (Bright Wizard), Kharzem (Engineer), Mazaroth (Shadow Warrior), Minesha (Archmage), Sapphir (White Lion) and Sulian (Witch Hunter). I like that it’s dark and gritty. Warhammer Online is not perfect of course, it’s interface is far from being intuitive and there are elements missing but it’s decent and the classes are fun to play. I’m very lost since I know nothing about the lore of the game but at the same time, discovering a new world is fun.